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Poser pro 2012 clothing
Poser pro 2012 clothing






poser pro 2012 clothing
  1. #Poser pro 2012 clothing full#
  2. #Poser pro 2012 clothing software#
  3. #Poser pro 2012 clothing professional#

In addition to version 10, there’s also a pro edition, Poser Pro 2014, that adds a number of features useful to professional 3D artists, such as 64-bit rendering and a “Fitting Room” feature that allows clothing designed for earlier figures to be modified to fit newer figures. It’s little things like that that will get viewers’ brains thinking they are seeing a real face rather than a computer-generated picture. These last four can take a while to get just right for a specific image, but make a huge difference in perceived realism, granting the ability to add things like curved reflections on characters’ eyes.

#Poser pro 2012 clothing full#

The user has full control over lights (number of lights, color, brightness and position), camera position on 3 axes of movement (and even control of lens focal length), and more complex elements such as texture, transparency, reflection, and bump maps. Posing is at the core of the software, but there’s a lot more that can be done. Generally, much finer control can be achieved using the dials – too much direct manipulation of the figure may leave it unrecognizably twisted around. Then you can apply tweaks (large or small) using the dials, or just by clicking and dragging part of the figure.

#Poser pro 2012 clothing software#

You can start by loading a predefined pose onto the figure (the software comes with a large library of those that match the included figure models).

poser pro 2012 clothing

You just choose a figure you’d like to work with and load it up. The software comes with a wide array of models installed, but a lot more is available through online purchases, either at Smith Micro’s Content Paradise store or a number of other sellers around the web. Some are as simple as a cube, while many are far more complex, like human bodies with enough articulation to make them move convincingly and be posed with realistic facial expressions. Poser 10, from Smith Micro Software, is the most recent release, and if you’ve ever felt the urge to try your hand at 3D animation or art, it’s well worth checking out.Īt the heart of the Poser software is a library of objects. But in the intervening years the software has evolved tremendously (and passed through the hands of a number of different companies), to become a tool that’s used today both by hobbyists and professionals. Version 1.0 was essentially a digital version of an artist’s posing figure, more suited as a reference for artists working in another medium, like drawing or painting, than as a tool for producing very clean 3D art. Poser has been around for almost two decades, and in that time it’s come a very long way. This is the case with audio and video production software, and with tools like Poser, it’s true of 3D character design and animation as well. For weight mapped figures however, instead of special casing hard-coded bone names, to allow for greater flexibility in rigging designs and to remove the dependency on having extra bones soley for alignment purposes, DS4 always uses the vector between the origin of the following bone to its own endpoint for the alignment (using the vector between the origin of the host bone and its own endpoint as the target).One of the things that’s so cool about the rise in computing power over the last few years is the way it puts creative tools that were once reserved solely for professionals within reach of everyone. DS is consistent with this behaviour for legacy content, for compatibility reasons. The exceptions to this are with bones specifically named head, lhand and rhand, in addition to the last bone in each chain of the hierarchy, in which case Poser uses the vector between the origin of the conforming bone to its own endpoint. Poser uses the vector between the origin of the conforming bone to the origin of its first child bone, to align the conforming bone to the host bone (using the vector between the origin of the host bone and the origin of its first child bone as the target).

poser pro 2012 clothing

Technical Issue: This step is required due to the differences between the applications, in how an item is fit to a figure more specifically, for weight mapped figures.








Poser pro 2012 clothing