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All characters, be it heroes or NPCs, are presented in the paper-puppet style. Story sequences, which happens before and after many battles, as well as when you do other things like recruiting new heroes are presented like comic panels. Character customization gives you a lot of options for your characters None of these are animated though, they’ll just jump around, and particle effects are used to convey different kinds of attacks and abilities. There’s nothing that sticks out as not fitting though, the creatures all look like they belong in the same game. A lot of imagination has gone into the monster design and it gives each type of monsters a distinct look and feel to them. Some of the character designs, particular for the larger monsters, can be rather impressive looking. Think paper puppets and you’ll have a good idea about what the characters look like.
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Enemies are a single flat piece while the heroes are modular and can have their arms, heads and torso tilted. Some larger objects, like houses, look like they’re made out of folded paper, which allows them to occupy a 3-dimensional space, but everything else, be it creatures, characters or clutter objects, are flat. Every character, as well as all the objects in the world, look like they are paper cutouts. Instead of a realistic look Wildermyth goes with a papercraft one and commits pretty hard to it. There’s a lot of events, but they will repeat at some points, even if there’s enough of them that there will almost always be at least a couple of hours between repeating events. The events feel random, but the game draws from a pretty large pool of pre-set events. There’s of course a bit of smoke and mirror going on here. It’s easy to grow attached to your heroes over time as they grow, and it’s always sad to see a beloved hero leave. They feel organic, are well written and it makes your heroes feel like yours and not just some random nobodies that the game has given you.
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These events are what makes the storytelling in Wildermyth work so well. Characters will form relationships and rivalries with each other depending on the outcome of these events and maybe even gain some special abilities or pets. Most of the time you’ll get to make choices or two, some events build on past events and sometimes the stats of your characters will help determining the outcome. As you explore the world of Wildermyth events will happen, presented in a comic panel form, with your characters in them. They come with some different stats and personality quirks, though the later could have been expanded on a bit more and been made more obvious.
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The writing in these pre-written campaigns is overall really good, and the plotlines are interesting enough that the game is worth playing just for them, but that’s still not where Wildermyth’s main narrative strength lies.Ĭharacters in Wildermyth are randomly generated, although if you want to you can go in and manually edit them. There are five different pre-written campaigns to chose from, each one focusing on a different threat to the lands, be it cultists from the deep, psychic bugs, terrible machine creatures and so on, as well as the option to play randomly generated campaigns. Wildermyth does not just have one story, it has several. Alecs is leading the charge against the enemies lurking in the forest
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